prototype:mattpocock/skills 方法论: engineering/prototype,适用于工程实践、代码质量与开发流程优化。
prototype:mattpocock/skills 方法论: engineering/prototype,适用于工程实践、代码质量与开发流程优化。
> 来源: mattpocock/skills (141k stars) — Total TypeScript 创始人 Matt Pocock
> 类目: 工程方法论
> 原文件: skills/engineering/prototype/SKILL.md
> 模型推荐: gpt-4.1 (代码工程)
Matt Pocock (Total TypeScript, 141k stars) 沉淀下来的"日常代码工程动作"skill 模板。
每一个对应一个具体动作(代码评审 / TDD / 重构 / 文档对齐 / 任务交接),不是工具,是"该怎么干这件事"的工作流模板。
michael 强调"skill 要有相应的指导功能,指导用户使用",所以这里加了下面两节让 Agent 和用户对接。
---
1. 接到任务后先按这个 skill 的检查清单走一遍
2. 清单里如果出现"先做 X 才能做 Y"的红线 → 必须先完成 X
3. 跑完清单后开始动手(改代码 / 写文档 / 评审)
4. 完工前用 `verification-before-completion`(superpowers) 或 `verification` 类 step 自检
5. 任务量大时考虑用 `dispatching-parallel-agents`(superpowers) 或 `wayfinder`(mattpocock) 拆解
1. 告诉 Agent 你要做什么(一句话即可)
2. Agent 跑 skill 清单时不要打断 — 它可能在收集上下文
3. 如果 Agent 主动问你"代码评审要不要安排一个 reviewer"等决策点 → 直接回答
4. 完工后让 Agent 跑一遍自检再交回
5. 整个过程 Agent 自动化,不需要手工介入
---
---
name: prototype
description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
---
A prototype is **throwaway code that answers a question**. The question decides the shape.
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
2. **Trivial to run.** A UI prototype starts from one command in the project's task runner — `pnpm <name>`, `python <path>`, `bun <path>`, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.
3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too — the verdict and the question it settled — in the issue or a commit. The main branch keeps only the validated decision.
本 skill 专注于prototype,mattpocock/skills 方法论: engineering/prototype。它将相关流程标准化,帮助用户更快拿到可靠结果,减少重复手工操作。
当你需要在prototype相关工作中获得稳定、可复用的产出时最适合——无论是单次任务还是纳入日常工作流,都能直接调用。
需要一个具体的项目或任务上下文,最好带有代码仓库或需求文档。
1. 告诉 Agent 你要做什么(一句话即可)
2. Agent 跑 skill 清单时不要打断 — 它可能在收集上下文
3. 如果 Agent 主动问你"代码评审要不要安排一个 reviewer"等决策点 → 直接回答
4. 完工后让 Agent 跑一遍自检再交回
5. 整个过程 Agent 自动化,不需要手工介入
---
本 skill 专注于prototype,mattpocock/skills 方法论: engineering/prototype。它将相关流程标准化,帮助用户更快拿到可靠结果,减少重复手工操作。
当你需要在prototype相关工作中获得稳定、可复用的产出时最适合——无论是单次任务还是纳入日常工作流,都能直接调用。
需要一个具体的项目或任务上下文,最好带有代码仓库或需求文档。